Mortuary Cults [1980]

Mortuary Cults [1980]

Warhammer: The Old World – Tomb Kings Army List

Prepare to awaken the ancient legions and reclaim the sands of Nehekhara! This Tomb Kings army list blends relentless undead warriors with terrifying constructs, devastating magical prowess, and elite ranged supremacy. With a combination of powerful characters, resilient undead, and monstrous war machines, this force is built to outlast and overwhelm any opponent.

++ Characters [630 pts] ++

High Priest [385 pts]

  • Hand weapon
  • Level 4 Wizard
  • General
  • Necrolith Bone Dragon
  • Serpent Staff
  • Illusion
    Special Rules: Arise!, Curse of the Necropolis, Indomitable (1), Khopesh, Lore of Nehekhara, Nehekharan Undead, Regeneration (5+), From Beneath the Sands

Mortuary Priest [130 pts]

  • Hand weapon
  • Level 2 Wizard
  • Battle Standard Bearer
  • On foot
  • Scarab Brooch
  • Elementalism
    Special Rules: Arise!, Curse of the Necropolis, Indomitable (1), Khopesh, Lore of Nehekhara, Nehekharan Undead, Regeneration (5+), From Beneath the Sands

Mortuary Priest [115 pts]

  • Hand weapon
  • Level 2 Wizard
  • On foot
  • Amulet Of The Serpent
  • Necromancy
    Special Rules: Arise!, Curse of the Necropolis, Indomitable (1), Khopesh, Lore of Nehekhara, Nehekharan Undead, Regeneration (5+), From Beneath the Sands

++ Core Units [671 pts] ++

50 Skeleton Archers [250 pts]

  • Hand weapons
  • Warbows
    Special Rules: Arrows of Asaph, Detachment, Nehekharan Undead, Open Order, Regeneration (6+)

6 Ushabti [301 pts]

  • Hand weapons
  • Greatbows
  • Heavy armour
  • Ancient (champion)
    Special Rules: Arrows of Asaph, Close Order, Indomitable (1), Khopesh, Nehekharan Undead, Regeneration (6+)

3 Necroserpents [120 pts]

  • Lashing tails and venomous fangs (Hand weapons)
  • The Terrors Below
    Special Rules: Ambushers, Armoured Hide (1), Impact Hits (1), Indomitable (1), Move Through Cover, Nehekharan Undead, Open Order, Poisoned Attacks, Regeneration (6+), Swiftstride

++ Special Units [349 pts] ++

Tomb Scorpion [77 pts]

  • Decapitating claws
  • Envenomed sting
  • Heavy armour (Bone carapace)
  • Ambushers
  • The Terrors Below
    Special Rules: Close Order, Indomitable (1), Magic Resistance (-1), Nehekharan Undead, Regeneration (6+), Stomp Attacks (D3), Swiftstride, Vanguard

Tomb Scorpion [77 pts]

  • Decapitating claws
  • Envenomed sting
  • Heavy armour (Bone carapace)
  • Ambushers
  • The Terrors Below
    Special Rules: Close Order, Indomitable (1), Magic Resistance (-1), Nehekharan Undead, Regeneration (6+), Stomp Attacks (D3), Swiftstride, Vanguard

Necrosphinx [195 pts]

  • Cleaving blades
  • Decapitating strike
  • Heavy armour
    Special Rules: Close Order, Fly (9), Indomitable (2), Large Target, Nehekharan Undead, Regeneration (5+), Stomp Attacks (D3+2), Swiftstride, Terror

++ Rare Units [330 pts] ++

Necrosphinx [195 pts]

  • Cleaving blades
  • Decapitating strike
  • Heavy armour
    Special Rules: Close Order, Fly (9), Indomitable (2), Large Target, Nehekharan Undead, Regeneration (5+), Stomp Attacks (D3+2), Swiftstride, Terror

Casket of Souls [135 pts]

  • Hand weapons
  • Great weapons
  • Light armour
    Special Rules: Cleaving Blow, Covenant of Power, Dry as Dust, Immovable Object, Indomitable (2), Nehekharan Undead, Regeneration (5+), Skirmishers, Unbound Spirits, Vortex of Souls

Army Overview

This 1,980-point force capitalizes on durable units, high-volume shooting, and magical dominance, featuring:

  • Undead resilience through Regeneration, Indomitable, and Nehekharan Undead special rules.
  • Devastating ranged attacks, including Skeleton Archers and Ushabti Greatbows.
  • Elite war constructs such as Necroserpents, Tomb Scorpions, and Necrosphinxes.
  • Powerful magic from three priests and the Casket of Souls.

Characters (630 pts)

High Priest (General) – 385 pts

  • A Level 4 Wizard riding a Necrolith Bone Dragon.
  • Wields the Serpent Staff and commands the Illusion lore.
  • Key abilities include Arise! for summoning, Curse of the Necropolis, and Regeneration (5+).

Mortuary Priest (Battle Standard Bearer) – 130 pts

  • A Level 2 Wizard on foot, carrying the Scarab Brooch.
  • Harnesses the Elementalism lore for tactical spellcasting.

Mortuary Priest – 115 pts

  • A Level 2 Wizard on foot, armed with the Amulet of the Serpent.
  • Specializes in Necromancy, strengthening the undead ranks.

Core Units (671 pts)

50 Skeleton Archers – 250 pts

  • Equipped with Warbows, benefitting from Arrows of Asaph for enhanced accuracy.
  • Regeneration (6+) and Nehekharan Undead ensure resilience.

6 Ushabti – 301 pts

  • Towering Greatbow-wielding constructs with Heavy Armour.
  • Indomitable (1) and Regeneration (6+) grant durability.

3 Necroserpents – 120 pts

  • Swift, ambushing war serpents with Impact Hits (1) and Poisoned Attacks.
  • Move Through Cover allows for tactical flexibility.

Special Units (349 pts)

Tomb Scorpion – 77 pts (x2)

  • Ambushing monstrous creatures, striking from below with Decapitating Claws and Envenomed Sting.
  • Features Regeneration (6+), Stomp Attacks (D3), and Magic Resistance (-1).

Necrosphinx – 195 pts

  • A flying war behemoth with Decapitating Strike for instant kills.
  • Regeneration (5+), Stomp Attacks (D3+2), and Terror make it a formidable presence.

Rare Units (330 pts)

Necrosphinx – 195 pts (Second Unit)

  • Provides additional monstrous assault potential.

Casket of Souls – 135 pts

  • One of the most feared magical artifacts, unleashing the Vortex of Souls.
  • Immovable Object, Cleaving Blow, and Unbound Spirits augment battlefield control.

Tactical Analysis

Strengths:

Unbreakable Units – The Nehekharan Undead rule ensures no Leadership tests. ✅ Lethal Ranged AttacksSkeleton Archers and Ushabti dominate shooting phases. ✅ Terrifying ConstructsNecrosphinxes, Tomb Scorpions, and Necroserpents crush foes in melee. ✅ Magic Superiority – With three priests and the Casket of Souls, spellcasting is a cornerstone.

Weaknesses:

Slow Infantry – While resilient, Skeletons and Ushabti lack speed. ❌ Reliant on Magic – The army needs magic to function optimally. ❌ Few High-Model Units – Damage mitigation is key to sustaining numbers.


Final Thoughts

This Tomb Kings army offers a strategic mix of relentless undead warriors, terrifying constructs, and devastating magical power. Whether you favor ranged dominance, monster-heavy warfare, or overwhelming magical control, this list delivers!

Are you ready to awaken the dead and reclaim the sands of Nehekhara? The Legions of the Tomb Kings rise once more!


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